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Contents

Game servers

Creating a server

One server = one game (or a bot, or an application) with its share of your resources. You can create as many as your plan allows.

Creating the server

  1. Open the administration (gear icon at the top right), then Servers → Create New.
  2. Core Details: give it a name (Server Name) and choose the owner (Server Owner, your account or a friend's).
  3. Allocation Management: the Nebus node is already selected. Choose the main port in Default Allocation (see Ports and connection).
  4. Resource Management: set the memory, disk and CPU (see below).
  5. Nest Configuration: choose the game (Nest) then the template (Egg), for example Minecraft → Paper.
  6. Check the Docker Image and the Service Variables (game version…), then click Create Server.

Installation starts straight away (the game is downloaded). Follow it in the server interface: the server goes from Installing to Offline when it is done. All that is left is to click Start.

Setting the resources

FieldUnitAdvice
MemoryMiB (1024 = 1 GB)The total of your servers cannot exceed your plan's RAM. Avoid 0 (unlimited): one server could then starve the others.
SwapMiBLeave it at 0: swap memory is not available.
Disk SpaceMiBYour plan's 15, 30 or 45 GB is shared by all servers, their backups and their images.
CPU Limit% of one core100 = 1 vCPU, 200 = 2 vCPU. 0 = no limit of its own (the server can then use all the vCPUs of your plan).

Example with the Blaze plan (4 GB, 2 vCPU, 30 GB): a Paper server with 3072 MiB and 200% CPU, plus a Discord bot with 512 MiB and 50%. That leaves 512 MiB for a third small service.

Changing an existing server

In the administration, Servers → (your server):

  • Build Configuration: resources, additional ports, number of backups and databases allowed.
  • Startup: egg, Docker image, startup command and variables.
  • Manage: reinstall or transfer the server. Delete: delete it along with its files.

The server owner can also change the Docker image and the variables from the Startup tab of the server interface.